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7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards).This expansion is more aggressive, with greatly increased interaction between players, who.

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Sarah Carpenter. The second expansion for Antoine Bauza's hugely successful game, 7 Wonders, is 7 Wonders Cities. If you have already added the first expansion, 7 Wonders Leaders, to your game and are looking for more, or are wondering which expansion to add to your base game, you might be intrigued as to what 7 Wonders Cities brings to the.

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1999 Victory Points. 7 Wonders 2nd Edition: Leaders Expansion 7 Wonders takes the idea of developing a dynasty over three eras and condenses it into a fast paced card game. During the 30 minute play time you and up to 6 other players will gather resources, and use these to develop science and military strength, and build wonders.

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7 Wonders is a board game created by Antoine Bauza in 2010 and originally published by Repos Production (part of Asmodee Group). Three decks of cards featuring images of historical civilizations, armed conflicts, and commercial activity are used in the card drafting game 7 Wonders.. The expansion to 7 Wonders: Duel added new abilities to the.

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The expansion seems to be an evolution of one of two game variants in 7 Wonders: Babel, in which players could choose to collaborate on the singular Great Project. "Edifices add a strategic.

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In addition to two new Wonders and the ability to play in teams, this expansion offers you a new type of cards: Cities. Mercenaries, thieves, spies, and diplomats will give new interactions in your games. Debts, looting, diplomacy… thanks to this 7 Wonders expansion, you can discover another aspect of the great cities of Antiquity.

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NEW INTERACTIONS: This expansion adds two new Wonders, the possibility of playing in teams (4 and 6 player games), and a new type of card: Cities. Mercenaries, thieves, spies, and diplomats will all bring a new type of interaction to your games. FAST & FUN GAME FOR FAMILIES: Average 30 minutes of gameplay with 3-7 players.

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7 Wonders Armada has been in the making for almost seven years now. It is an expansion for the core game and can be combined with any of the already available expansions. This expansion introduces a separate naval player board, sitting alongside each player's original player. The naval board contains ships in various colours (red, green.

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At the end of each Age, you go to war with your nearest neighbours. At the end of all 3 Ages, you tally up all of the victory points earned by your City, your wonder, your military prowess, and your treasury. The player with the highest score wins the game. Content: 7 Wonder boards. 148 Age cards: 49 Age I cards, 49 Age II cards, and 50 Age III.

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5. Wonder Pack Expansion. Unveiled in May 2013, this expansion added four more wonders to 7 Wonders. In addition to the seven boards depicting the original Seven Wonders of the Ancient World, the Wonder Pack added boards for The Great Wall of China, the Stonehenge, the Manneken Pis and Abu Simbel of Egypt.

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Setup. The first step in playing 7 Wonders is to prepare the age cards. These cards have the I, II, and III numerals on the back. Separate the cards into stacks of different ages (I, II, and III) and go through them to make sure you only keep the ones suitable for the player count you are using. For example, for a three-player game, get rid of.

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Increased conflict between players and the chance of having to lose coins. Another level of complexity, especially if added alongside the Leaders expansion. Excellent. ★★★★★. 7 Wonders: Cities Expansion - £11.33 - and many other great board games are available for the lowest prices at Zatu Games UK! Browse our online store today!

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7 Wonders: Edifice gives players the opportunity to work together to construct communal buildings. If you do your part and the building comes to be, you'll be rewarded. You don't have to participate, but if you don't — and the building never comes to be — you'll suffer a penalty. In more detail, this expansion contains fifteen edifice cards.

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7 Wonders: Leaders adds 42 new cards to the base game of 7 Wonders, comprising four new guilds, one new wonder card, and 36 (+1 blank) white "Leader" cards. At the start of the game, each player takes a hand of four leaders and may play one at the start of each of the three Ages. Unlike the standard cards, leaders cost money (not resources).

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Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player.

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